AI Insights · Timothy · October 2021
Top 5 Squad RPG Applications in Mexico - Q3 2021 Performance Review
Discover the performance trends of the top 5 Squad RPG applications on a unified platform in Mexico during Q3 2021, including revenue, downloads, and active users.
During the third quarter of 2021, the top 5 Squad RPG applications in Mexico showed varied performance trends in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides valuable insights into the market dynamics of these popular games.
Hero Wars: Alliance RPG by Nexters Global LTD demonstrated significant fluctuations in weekly revenue, peaking at approximately $17.9K in the week of August 9. Weekly downloads saw a notable rise in the week of September 20, reaching 109K. The game also experienced a substantial increase in weekly active users, hitting a high of 215K in the same week.
Looney Tunes™ World of Mayhem from Scopely, Inc. maintained a steady revenue stream, with weekly revenue peaking at around $5.5K in the week of August 9. Weekly downloads and active users both saw a gradual increase, with downloads reaching 60.6K in the week of August 23 and active users peaking at 63.7K in the same week.
Gacha Club by Lunime Inc. showed consistent performance in weekly downloads, maintaining an average of around 27K to 32K throughout the quarter. The game also had a steady increase in weekly active users, peaking at approximately 374K in the week of September 13.
KonoSuba: Fantastic Days from Sesisoft, which was released mid-quarter, saw a significant spike in weekly downloads, reaching 115K in the week of August 16. Weekly revenue also peaked in the same week at approximately $7K. The game reached its highest weekly active users count at 70.9K during the week of August 16.
NARUTO X BORUTO NINJA VOLTAGE by Bandai Namco Entertainment Inc. experienced steady weekly downloads, peaking at 19.5K in the week of July 12. Weekly revenue remained relatively stable, with a peak of around $2.6K in the week of June 28. The game had a consistent number of weekly active users, maintaining around 37.6K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.